I grew up drawing, reading manga and playing pc games.
While I was studying Fine Arts, I joined a small team made up of programming and art students willing to make a game.
By being an active member, I got hired in 2013 by a startup called BraveZebra to make outsourced games professionally. That allowed me to work in a ton of videogames and to know all the artistic fields: from character and environment design to animation, UI or 3D.
Some of the company's clients were Nickelodeon, EA games, Zeptolab, 11bit, NBA...
We evolved into making our own games as Digital Sun Games and released Moonlighter.
I got promoted to Art Director for a new project.
I consider myself very versatile and I love to explore different art styles and workflows. I’m passionate about stylization, expressiveness, dynamism, vibrant colors and linework.
My inspiration comes from magic, fantasy, sci-fi and social themes as in Steven Universe, Doctor Who, Ori and the Blind Forest, Inside, Gris, Klaus, Spider-Man: Into the Spider-verse, Skydoll… and I will always wait for the release of Beyond Good and Evil 2.
Open for freelance work.
Working on an unannounced project and Moonlighter 2.
As a Lead Artist I:
- Collaborated closely with the Art Director and other leads to align visuals with gameplay and technical constraints.
- Developed all the concept art for indoor environment and all concept+final art for characters.
- Established art pipelines and workflows in my area, to optimize efficiency and quality throughout the production process.
In the production stage:
- Supported planning and scheduling, estimating task durations and resource needs for the art team.
- Supervised and mentor the art team of my area, providing feedback and guidance regarding concept and final 3D art.
- Review and approve assets to ensure quality, coherence, and performance optimization.
Working on an unannounced project.
- Align with the Creative Director and other leads to ensure art reinforces gameplay, narrative, and user experience.
- Define the overall visual style, including mood, color palette, lighting, and composition.
- Work with production teams to plan resources, schedules, and priorities for the art department.
- Reserch tools, and techniques that can make us meet our goals in the most efficient way.
- Create style guides and define workflows to maintain a cohesive aesthetic throughout production.
- Supervise and mentor the art team (external artists too) by providing feedback.
- Review and approve the art production.
Concept art, character design, background art, illustration, pixel art and animation mainly at Moonlighter.
Generalist artist, mainly 2D: concept art, character design, environment art, pixel art, visual development, illustration, animation, 3D and UI.